Learning agreement
Name: Alice Lewis
Course: FdA Digital Media Production Level: 5
Unit: Future Cinema
Reference number: IMD513
Credit points: 45
Study hours: 450 Hours
Tutor(s): Liam Birtles/Phil Beards
Synopsis of study
For the Future Cinema Unit we will be working on an ‘Interactive Mirror’. The idea behind this is that the user can put themselves in the scenario of a film. We are focusing on the conversational element of the cinematic experience; what you discuss with your friends and the people you are with when you leave the cinema. As they enter the room they will be given a choice of ‘Genre T-Shirts’, which have fiducial markers printed on them, each of the markers will trigger a different animation to turn the wearer into a character from that genre. For example, there will be a horror t-shirt that will then turn the wearer into a zombie, or a western t-shirt that would turn the wearer into a cowboy. As our main prototype we will be creating a sci-fi shirt, turning the user into an alien, we are going to make sure that the image is animated on to the person instead of it just appearing, this will make it a little more interesting for the user and make a little bit of suspense in what is happening.
We will go about this by creating our own fiducial markers to be transferred onto t-shirts. Using the FLARToolKit we will ensure that when the wearer comes in front of the camera an animation of the character will begin, turning them into, for example, an alien. We will transfer our markers on to different T-Shirts so that a different T-Shirt will trigger a different animation. The characters for the animation will be designed and created in Adobe Illustrator, they will then be animated in Adobe After Effects and exported within an Alpha Channel to ensure that when they are triggered the user can see the background that is actually around them at the time, to make it seem as if the ‘cinematic experience’ was being created within their own reality. Once this has been done they will be synced up with the coding of the markers in Adobe Flash, this means that when they are presented in front of the camera they will project our animations as opposed to some kind of stock footage.
We have chosen to do this because we decided that the most important part of the cinematic experience is when you are able to discuss it afterwards, comparing with friends and/or family what you liked, what you disliked, how you felt and what you inferred from the given scenarios. By allowing the audience to talk at the same time as receiving the experience it can, in theory, make it more enjoyable for the audience (as talking is generally frowned upon in the cinematic environment you cannot discuss at the same time the ‘action’ is happening). Our idea aims to increase the social aspect of the cinematic experience and with more time we would like to be able to create it so that more than one character can be in the same screen at any time and they can interact with one another.
My role in the project, will be designing the graphics for the archetypal reflectomatic mirror. I will be creating three sets of images, themed around the three genres. I will design these images as connotations towards that specific genre, rather than recreating something from a specific film. For example, for the horror genre, I will be creating the head and torso of a zombie, frequently associated with horror films, but not a particular film. I will also be helping to print the trackers onto the t-shirts. I will show evidence of my progression through my blog, where I will include pictures, notes and references.
Aims
A1 To develop an understanding of storytelling and interactive narrative
A2 To produce video content that explores the possibilities of future cinema
A3 To develop skills in narrative, interaction and user centred deign
A4 Investigate digital techniques to create new user experiences.
Learning outcomes:
On completion of this unit I will be able to:
LO1 Demonstrate an understanding of storytelling and interactive narrative
LO2 Produce video content to explore the possibilities of future cinema
LO3 Demonstrate skills in narrative, interaction and user centred design
LO4 Explore a consider range of new user experiences
Assessment criteria
(specific criteria related to the learning outcomes and linked to the statement of generic assessment criteria matrix):
• Evidence of knowledge of technical processes (b) – Through detailed documentation of the project (LO1, LO3, LO4)
• Evidence of understanding through research and analysis (c) – Through presentation of final project work (LO2, LO4)
• Evidence of Realisation through key specialist knowledge and skills (g) – Through production of finished project (LO3, LO4)
References
All references can be found on my blog, as well as links to the external sites
Action plan/time plan
We have agreed with our tutors that for this project we will be making a prototype of our idea. For this we will print one or two t-shirts with a tracker, one of them will go with our proposed idea of a genre t-shirt, and for the purpose of the prototype we will make it according to one genre (we have chosen to do the horror genre and make a zombie character). As well as this we will make a different version using the semiotics of a genre and get them to hover and move around the person, with the idea that in the future they could move around and interact with the person on the screen. Likewise in the future we would like to be able to get the genre character to move about with the wearer so that it can interact with other users at the same time.
We have broken down everything that needs to be done and been assigned jobs for what needs to be done and we have set days by which things need to be achieved by so we will finish in time with a working prototype to present at the deadline